![]() A major part of this is a revision of the foul system, though we are yet to see exactly how it has been changed. There is a focus on 1v1 duels, with the dev team having tracked bodies and consulted professionals on these moments in games. ![]() Interestingly, this shot, pass, and the cross modifier will be added after launch, making us curious about the implementation of wholesale gameplay changes in the future, but also the potential for a drab few opening weeks. This means they can be easily controlled, but also easily contested as the ball slows in the air. Sharp Kicks put a backspin on a lofted ball, allowing it to drop vertically out of the air. On the defensive end, you can now more easily block and intercept passes, and physical battles will use the weight and heft to brush attackers off the ball. This is supposed to be a part of an intuitive control scheme, so we will have to wait and see how new the ball touch and tricking work in conjunction when playing. "Tricking the Defender" will allow the attacker to trap the ball with more fluency, with additional body feint and dribbling styles added into the game. This supposedly gives you control over whether the player kicks the ball hard, soft, or in between and exactly how fast your player is running, thus allowing you to beat players without skill. A rogue jazz score plays to the opening message that tells you to "forget everything you knew about digital football, for we reworked the gameplay." The first of these changes is "Controlling Ball Touch," which you will need to remember.
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